@startuml
sprite $baby_carriage [48x48/16] {
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
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00000001CFFFFFF100000000000000000000000000000000
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00000000007FFFFFFFFFFFFFFFFFFFFC3000000000000000
0000000000017EFFFFFFFFFFFFFFFB400000000000000000
0000000000000049DFFFFFFFFEB720000000000000000000
000000049950000000245553100000018971000000000000
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000006FFFFFFA00000000000000001EFFFFFF10000000000
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00000EFFFFFFF20000000000000009FFFFFFF80000000000
00000CFFFFFFF00000000000000006FFFFFFF50000000000
000005FFFFFF800000000000000001EFFFFFE00000000000
0000008FFFFA0000000000000000003EFFFD200000000000
000000026730000000000000000000005750000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_BABY_CARRIAGE(_alias) ENTITY(rectangle,black,baby_carriage,_alias,FA6 BABY_CARRIAGE)
!define FA6_BABY_CARRIAGE(_alias, _label) ENTITY(rectangle,black,baby_carriage,_label, _alias,FA6 BABY_CARRIAGE)
!define FA6_BABY_CARRIAGE(_alias, _label, _shape) ENTITY(_shape,black,baby_carriage,_label, _alias,FA6 BABY_CARRIAGE)
!define FA6_BABY_CARRIAGE(_alias, _label, _shape, _color) ENTITY(_shape,_color,baby_carriage,_label, _alias,FA6 BABY_CARRIAGE)
skinparam folderBackgroundColor<<FA6 BABY_CARRIAGE>> White
@enduml